BT:
Interview with a Dance Music Pioneer
BT has been a major force in electronic music since the early 90s,
when he began creating the wildly innovative sounds that have since
become known as trance music. His debut album on the Perfecto Label,
"Ima," impressed audiences with its fusion of New Age
mood music and the hypnotic pulse of the dance floor. BT (a.k.a.
Brian Transeau) moved on to create dazzling remixes of tracks by
Seal, Madonna, Sarah McLachlan, and DJ Sasha. These early works
quickly established him as the progenitor of an entirely new type
of dance music.
BT’s later works, "ESCM" and "Movement in
Still Life," reveal further development of his signature celestial
style of progressive house. Straddling the line between mainstream
and underground cultures, he continues to build his legacy by creating
exciting new sounds and plunging into new musical territory. In
September of this year, BT released "Rare and Remixed,"
a retrospective of the first ten years of his career. He has since
been touring throughout Europe and the United States.
Chris Gill, former editor of "Remix" magazine, had the
pleasure of sitting down to talk with BT in the M-Audio booth at
a recent NAMM show. We’re pleased to share the results with
you.
GILL: So, what have you been up to lately?
BT: Last year was an absolutely insane year for me. I did
three films in a span of ten months. We added it up, and in a ten-month
period we’ve done 293 finished pieces of music. I've been
doing a lot of film stuff over the last year and it's a really rewarding
thing. It's different to working on songs for an album. Working
to picture requires a certain kind of thing; you're complimenting
someone else's thing as opposed to creating something from scratch.
I wrote 80 and 90 piece sections for "The Fast and The Furious,"
"Driven," and "Zoolander." I did some songs
for "Rollerball" and I've been working on a track with
Peter Gabriel.
GILL: Looking forward, where are you headed musically?
BT: I’ve been listening to a lot of the nu skool
R&B stuff—guys like The Neptunes and Timberland, and some
of the things that feature really prominent double-time, half-time
sort of rhythms reminiscent of drum and bass, but different at the
same time. The American thing is a very specific sound and there's
going to be a lot of influence of that sort of rhythm programming
on this record.
GILL: You’ve also done two titles for the EastWest sample
CD library.
BT: When I was working on those three films and the ones
that I did before those like "Under Suspicion" and "Go,"
I built these massive sound libraries. I figured that I'm only going
to use these sounds once, so why not take them, chuck them in Infinity,
do nice cross loops on them and give them to other people so they
could use them in a different context.
"Breakz from the Nu Skool" is literally 80 percent Reason
breaks. The coolest thing is that it's sample accurate. So if you
want to take two breakbeats, line them up and they're at the same
tempo or even if they're not, all you have to do is put them in
any audio program and cut them and it’s flawless.
GILL: I understand that Reason is turning your computer into your
primary instrument?
BT: I am a huge user of this program. I was one of the
people waiting, sending e-mails: ‘I want a Beta please, I'm
dying,’ you know. It’s just such an exciting program
and it's unique on so many different levels. I treat it as an incredible
writing template. I've built this massive sound library from all
the different beat-box machines and samples that I've collected
over the years. I’ve got almost a 30GB library for Reason
now. When I was working on "The Fast and the Furious,"
I can think of probably 30 film cues where Reason was the basic
rhythmic force. I'd sit down and say, ‘we need something that
feels this way, a nu skool breakbeat track that's driving and compliments
what's happening here! Five minutes with ReDrum, a couple compressor
modules, some ReCycle files and you're good. It’s great—I
love it!
GILL: How are you using Reason’s sequencer?
BT: I’ve figured out some really cool things. I've been using
the Matrix step sequencers on really high resolution and I’ve
been automating the resolution and doing things like gating the
samplers. You can get stuttering effects almost like real-time granular
synthesis because it goes up to 128th note resolution. So you double
the tempo—say you're working on a track that's 100 bpm—if
you program it at 200 and then put the resolution of one of those
matrix sequencers up to 128, you're actually getting 256 worth.
You can make things that sound like rain clouds. I'm doing some
pretty tweaked out stuff with it too—I'm definitely hitting
tab a lot and patching stuff on the back of the Reason rack.
It's just amazing, and I love using it with the Oxygen8 too. My
new favorite thing in the world is busting out my titanium laptop
and my Oxygen8 on a plane. I sit there and I get thirty Reason
files rendered. I just go for it.
GILL: Would we have heard any of that yet?
BT: At least some of the beats on everything I work on have come
from Reason—usually all of them. I just use it constantly.
My friends will see me using the compressors and they're like, ‘why
don't you render them and pull it in’ and I'm like ‘no,
but these sound ghetto in a good way.’ They remind me of 160
compressors, and I think it's a real specialty thing. I think it
signifies an ushering in of a new era of looking at software as
a means to an end. There comes a lot of responsibility with that
too. I see kids just learning programs like Reason, but it's important
to balance that with having some aptitude and breadth of musical
knowledge beyond just programming beats. But I love it—it's
a phenomenal tool.
GILL: Have you heard anything on the street that's been really
cool?
BT: Absolutely. There's this kid that posts on one of our
web sites named Danny Patterson. He's 15. He sent me a CD and sent
a CD to my managers. I listened to it, and I thought it was absolutely
incredible, like it should be out. He's a walking ad, you know what
I mean? Here's a kid that lives in his parents' bedroom and he's
making rocking progressive awesome new breakbeat tracks with Reason.
I listened to it and I didn't know at first that he doesn’t
have any keyboards. I think that things like this are so important
for the development of music and keeping things moving forward.
It's cool to see people using tools like that responsibly.
GILL: How do you make the transition from doing so much behind-the-scenes
work to performing live with a band?
BT: Well, I'm kind of an anomaly amongst people that do electronic
music in that I've been playing in bands since I was a kid. Performing
is something I really enjoy doing and playing with a band is just
an extension of that. You get a vibe off other people and there's
room for error. That's what I love about playing with a band because
when it goes well, it goes really well. And when it doesn't, you
teeter the line at all times. It keeps it scary in a good way because
I've been doing shows so long now. 10,000 people is like ‘whatever,
let's go,’ so it keeps it scary in a good way.
I want to try running some Reason stuff live. I've gotten really
good at muting and unmuting and doing stuff on the fly, especially
with the controllers on the Oxygen8. I think it would be a lot
of fun to have that live on stage. Being able to screw up is a luxury,
and I really enjoy that. The possibility of sucking makes you think
about where you are and what you’re doing.
GILL: I heard that you did an unusual test on the Oxygen8?
BT: Ha! It was really cold when we were working in Bristol and I
was freezing to death. We had one of those space heaters and I kind
of used it as workspace to set the Oxy on. The Oxy held up well,
but the heater totally melted it! I didn't realize it because I
wasn't looking at it from the underside. The entire back of it was
melted and it still worked!
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