Sounds Eclectic
An Interview with Berklee College of
Music’s
Michael Bierylo
Interpreting the sound of one hand clapping is more
than an exercise in the esoteric when the man at hand is composer, guitar
enthusiast and sound designer Michael Bierylo (pronounced "bee a rillo"),
an associate professor of music synthesis at Berklee College of Music
and its new online classroom, BerkleeMusic.com.
In fact, when he's not teaching courses on digital sampling, soft
synths or desktop music production, the punk rocker turned programmer
can usually be found cranking out scores in his Virtual Planet
studio for clients like Hasbro Interactive, Nintendo, MSNBC, Nickelodeon,
VH1, Martha Stewart Living, and Universal Studios, and creating
his
own eclectic compositions for his genre-free band, Birdsongs of
the Mesozoic, which Bierylo describes as a "composer's collective" (think
New York's downtown Knitting Factory jazz scene meets punk rock).
This month, Bierylo's new music avatars are releasing an art-rock
influenced CD, "Iridium Controversy," and performing at
the Kennedy Center in Washington, DC. Bierylo's solo album "Life
Line" earned four and a half stars from the All Music Guide.
His other credits include solo albums "Cloud Chorus," and "Dancing
on A'A” (Cuneiform Records); guitar and MIDI production on "Sama
Yie" by Senegalese musician Ibrahima Camara; and music for the
Sonoton Music Library.
M-Pulse sounded out Bierylo in between gigs. Here's what he had
to say:
M-AUDIO: Beginning this September, Berklee College of Music is
requiring all entering students to be equipped with a 1GHz Apple
Titanium PowerBook,
an M-Audio Oxygen8 keyboard controller and a copy of Propellerhead
Reason and other music software. Would you talk a little about
that decision?
BIERYLO: Traditionally, the piano has always been the primary tool
and focal point of music school. Everybody learned piano. In fact,
the piano was the major entertainment appliance in the early part
of the 20th century. Now that's changed. Today, the entertainment
appliance is the computer. People are turning to the computer as
the way of learning music and that represents a very radical shift
in music education.
I'm not trying to disparage the piano. It's a fine instrument. But
in terms of something that's democratic, that every musician can
reliably get their hands on, the computer and a keyboard controller
win hands down. I believe it's going to make a seismic shift in
music education as far as creating opportunities to engage students
in new ways. I'm very excited to be in the middle of it.
M-AUDIO: How will it affect your teaching?
BIERYLO: I think it will enable me to expect a different quality
of work. In the past, students have been tied to the school's computer
lab. Now they will be able to do their assignments at home without
having to come in and wait for machine time in the lab. Of course,
now we have to figure out a social milieu where
students can take part in the additional apprenticeship that the
lab experience offers. We don’t want them to hole up in their
apartments. That's going to be an interesting challenge.
I am also going to be looking at ways to incorporate the network
aspect of all this into their assignments and introduce opportunities
for collaboration. When everyone on the campus wireless network
has the same tool, you have a big, fat, hairy workgroup and as a
teacher that's kind of interesting because you can start to broaden
the educational exchange. You can throw something out and say, “Okay
here it is, I want you to collaborate and tackle it as a group.”
The collaborative model opens up a lot of creative opportunities
for music students.
M-AUDIO: How does Reason fit in your musical environment?
BIERYLO: I think of Reason as an incredibly powerful Swiss army
knife. I rarely use it all by itself, but rather as a part of a
larger process.
Now that programs like Digital Performer, Pro Tools and Logic all
support ReWire, it has made it easy for me to use Reason as one
of my main synthesizers. It's really opened up my tool set.
M-AUDIO: How about your students?
BIERYLO: As far as my students go, the beauty of the Berklee laptop
initiative is that everyone will have the same tool set. As you
might suspect, our students have studios at home representing just
about
every equipment set-up imaginable. The trouble has been that it's
very difficult to manage their creative work short of having them
submit a master stereo-mixed file.
Now with Reason, it's very easy for me to see exactly what they
have done and be much more specific in my comments instead of saying
“Yeah, that sounds good.” I can look at their rack and
say, “Do X, Y and Z and adjust that filter envelope and see
what you think.” It's very powerful to be able to look over
their shoulder, see what they are doing, and advise them.
M-AUDIO: Has Reason made it easier to add a richer palette of sounds
to your music?
BIERYLO: For many years, synthesizers were what I would call "ROM-plers." They
were essentially samplers that had their samples burned in ROM memory,
and that's what you used as your sound set. The whole line of KORG
instruments—from the M1 to Tritons—is essentially an
array of ROM-plers. The trouble is that you are pretty much limited
to the presets. If you want to edit the sounds, it is pretty daunting
to get below the interface. You really had to put in the time if
you wanted to build a library of unique sounds.
Reason and other soft synths have changed all that. They have made
it sinfully easy to create new sounds because everything is right
in front of you. At this point in the game, sound design and creation
are becoming more integrated with the process of music making and
that's really exciting.
M-AUDIO: How else has the technology changed music making?
BIERYLO: The biggest change is that electronic music making is
now portable. You can take your laptop and work almost anywhere
and use
it to make incredible music on stage. That's pretty revolutionary.
We weren't able to do that two to three years ago and, for better
or worse, that's changing the whole mindset of the industry. The
whole idea of the studio as a single place where all the production
is done has more or less flown out the window. Instead, production
now takes place in a variety of different places and settings.
High-end studios still have their place, of course, but more and
more and
more musicians are tracking in different locations.
M-AUDIO: Is that what you did for the new Birdsongs CD, "Iridium
Controversy"?
BIERYLO: We used a studio to track the acoustic parts and do the
final mix. It wasn't entirely electronic. There are a lot of acoustic
and processed acoustic sounds. We did a lot of the editing offline
outside the studio. I did most of the guitar parts and all of the
synths at home, and dumped them into the computer as they evolved.
I also made an entire library of sounds and loops before we even
started the project.
M-AUDIO: Like what?
BIERYLO: I like to build libraries for my projects. It's not only
fun but it often serves as inspiration to finish pieces or take
existing pieces in new directions. One of the things I did for
the Iridium
CD was to take some simple guitar feedback sounds and make maybe
100 variations by hacking the sound up in various ways. That became
source material for rhythmic loops for a few of the pieces.
Sometimes on projects, I find that a tool will dictate a bit about
the sound. For example, I was really on a Dr. Rex kick for a while.
Dr. Rex was originally designed to play back ReCycled loops that
were rhythmic or beat-oriented. But I would take things like vocals
and saxophone and cut them up into slices and throw them in Dr.
Rex and process them. It's such a unique tool. That's one thing
I use
Reason for all the time.
For additional information about Bierylo’s work, check the
following links:
Dr. Rex guitar-based rhythm loop examples
Birdsongs of the
Mesozoic band
Special
thanks to Michael
Menduno, a freelance writer and electric bass
student based in Palm Springs, CA.
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